1/13/2024 0 Comments For ios instal Death or TreatThink of each unique Scene file as a unique level. Sub-emitters are ordinary Particle System objects created in the Scene A Scene contains the environments and menus of your game. You can use sub-emitters to create effects like these. For example, a bullet might be accompanied by a puff of smoke powder as it leaves the gun barrel, and a fireball might explode on impact. Many types of particles produce effects at different stages of their lifetimes that can also be implemented using Particle Systems. PropertyĬonfigure a list of sub-emitters and select their trigger condition as well as what properties they inherit from their parent particles. For information on the modes you can use, see Varying properties over time. Propertiesįor some properties in this section, you can use different modes to set their value. For information on how to access it and change values at runtime, see the Sub Emitters module API documentation. Since this module is part of the Particle System component, you access it through the ParticleSystem class. To the left of the fold-out header, enable the checkbox.In the Particle System component, find the Sub Emitters module fold-out. More info See in Glossary, find the Particle System component.
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